Archive for October, 2011

Youth Wrestling Simplified

There are some key differences in freestyle making it a fun and strategic style to participate in. These include: match scoring, hand locking, back exposure, push out, and bottom position.

Freestyle wrestling has 3 time periods (or rounds), consisting of 60-90 seconds each, for a match. The winner typically is determined by winning 2 out of the three periods. An exception to this is winning instantly by a pin, getting both of the opponent’s shoulders to touch the mat at the same time. At that point, the whole match is over.

Sometimes the rounds will not be wrestled out their entire specified length of time. This happens if one of the wrestlers acquires 6 or more points against their opponent. This is called technical superiority and period will immediately end. If there are other periods yet to be wrestled, the time clock will reset, and the wrestling will commence again.

Another difference with freestyle is that the wrestler can grip their hands together, also known as locking hands. In folkstyle, this is forbidden and a wrestler can be penalized for doing so. Locking hands can be used for a wrestler to gain leverage against their opponent to help get them down on the mat.

Back exposure in freestyle is the main method for gaining points against an opponent. Any exposure of an opponent’s back to the mat (meaning their shoulders tip past the 90 degree mark), give the wrestler in control points. For example, if a youth wrestler gets their opponent in an ankle lace, the wrestler in control will get 2 points each time they roll their opponent, and expose his (opponent’s) back to the mat. This particular move will often end a round, in freestyle, because it is difficult for the opponent to get out of. The top wrestler can quickly roll the opponent 3 times, thus gaining the 6 point advantage to end the round.

Push out points. This is also another difference between the two styles of wrestling. In freestyle, a wrestler can “push out” their opponent, meaning if you cause your opponent to go out of bounds on the mat you will gain a point for doing so.